Playtest Lab — Game Development & QA Portfolio
Three projects. Nine deliberate bugs. Reviewable fixes.
Playtest Lab is a game development and QA portfolio built around compact engine assessments.
Relay — Godot 3D platformer
Investigate ledge-jump timing, checkpoint respawns and a three-relic exit requirement. Includes moving-platform physics, a candidate build and the fixed reference project.
Field Courier — Unity inventory and quests
Repair capacity limits, exact delivery requirements and quest persistence. Includes C# source, a procedural 3D field and Editor rule tests.
Sentinel — Godot enemy behavior and combat
Investigate cover detection, telegraphed attacks and duplicate damage events across a patrol/chase/combat state machine.
Included
All six source variants, task briefs, success criteria, reference patches, regression checks, reviewer rubrics, playtesting guidance and README documentation.
Validation
21 reference checks passed: 13 in Godot and 8 in Unity. Candidate copies produced the nine intended failures. Four Godot startup checks passed. Human end-to-end playtesting and Unity visual Play Mode checks remain unexecuted and are labeled in the documentation.
Requires Godot 4.5.1 Standard or Unity 6000.2.7f2 for the relevant project. Original procedural primitives; no paid assets or plugins. MIT license.
The browser content is the portfolio viewer. Engine assessments run from the downloaded source projects.
| Published | 5 days ago |
| Status | In development |
| Category | Other |
| Platforms | HTML5 |
| Author | ScorpioX |
| AI Disclosure | AI Assisted, Code, Text |
Download
Install instructions
Extract Game-QA-Portfolio.zip and read README.md.
Relay and Sentinel: import the candidate or reference project.godot in Godot 4.5.1 Standard, then press F5.
Field Courier: open its candidate or reference folder in Unity Hub with Unity 6000.2.7f2, open Assets/Scenes/Bootstrap.unity and press Play.
See each TASK_BRIEF.md and docs/VALIDATION.md for acceptance steps, tests and pending playtests.




Leave a comment
Log in with itch.io to leave a comment.